Update port to v0.137. Rename the port to mame as the sdl layer is now included in the mainstream code. PR: ports/145050 Submitted by: Emmanuel Vadot (maintainer)79ce264e0c
Port details
emulators/sdlmame
Moved to emulators/mame on : SDL port has been integrated into mainstream
This port is no longer in the ports tree, its history is kept below.
- Links
- cgit
Commits (34)
- Fix typo in Makefile PR: ports/144160 Submitted by: Andrius Morkunas <hinokind@gmail.com> Approved by: maintainer Feature safe: yes90b1b2add7
- Update to 0.136 PR: 142309 Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org> (maintainer)242f759cc1
- Update to v0.135 PR: ports/140532 Submitted by: maintainer Approved by: miwi (mentor)656e8c209d
- Update to 0.134 PR: 138838 Submitted by: Emmanuel Vadot <elbarto@ArcadeBSD.org> (maintainer) Feature safe: yesfa8d2d514e
- Update to 0.1333 PR: 137019 Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org> (maintainer)c476b6c742
- Update to 0.132 PR: 135382 Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org> (maintainer)44398a3adf
- Update to 0.131 PR: ports/133953 Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org> (maintainer)bf2f509f9b
- Mark MAKE_JOBS_SAFE PR: 133042 Submitted by: Emmanuel Vadot <elbarto at arcadebsd dot org> (maintainer)1546ab30d6
Mark as broken on sparc64.eac489a734
- Install sdlmame tools: - chdman (for dealing with chd disk images) - ldresample/ldverify (for dealing with laserdisk images) - testkeys (for test sdl key configuration) PR: 132814 Submitted by: Emmanuel Vadot <elbarto at arcadebsd dot org> (maintainer)761ad2984b
- Add project homepage as a mirror. PR: ports/132592 Submitted by: Anonymous <swell.k@gmail.com> Approved by: maintainer28cc24a318
- Update to version 0.130. - Remove wrapper scripts. - Pass maintainership to submitter. PR: ports/128557 Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org>cc57bf725e
- Remove conditional checks for FreeBSD 5.x and olderd095d4a965
Mark as broken on sparc64. Hat: portmgr55eaa1a131
- Update to version 0.124.c01de01b0f
- Add missing dependency - Bump PORTREVISION Submitted by: pavbot32d6ba3c61
- Chase devel/sdl12 shlib version bump2d73db3533
- Update to version 0.122u8. - Remove BROKEN for sparc64 to see if new version builds (if it doesn't then NOT_FOR_ARCHS will be used instead).ccef9a6720
Mark as broken on sparc64: fail to compile.a5f8fe9c33
- Use GCC 4.2 in FreeBSD 5.x since base system one fails (internal compiler error), and using 3.4 from ports requires hacks to confuse bsd.gcc.mk. Reported by: pointyhat (via pav)a8aa67e112
- Update to version 0.120u2. - Mirror to my FTP since it can't be downloaded by fetch [1]. - Remove BROKEN. PR: ports/117903 Submitted by: "Pedro F. Giffuni" <giffunip@tutopia.com> Reworked by: alepulver (myself) [1] Approved by: portmgr (linimon)ebca18fbea
Mark broken: unfetchable. Approved by: portmgr (self)32e5ea1674
- Update to version 0.119.3d21aaf41a
- Update to version 0.118u3. - The wrapper script additional output has been removed so programs that parse the output do not get unexpected data. Submitted by: nikow <madleser@gmx.de> (private e-mail)d6ebd6c6f8
- Fix building on non-i386.4a259a020b
- Update to version 0.117.948cf03107
- Update to version 0.115u2.2ab54b75df
- Welcome X.org 7.2 \o/. - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.d4f0d0048a- Update to version 0.114u2.d6a124d8c7
- Update to version 0.114. Reported by: distfiles survey19f2efc8a4
- Fix pkg-plist. - Remove BROKEN. Reported by: pointyhat38dae2d71a
BROKEN: Incomplete pkg-plistae7160e0d6
SDLMAME is a port of the popular MAME. There are a few principles that guide it's development: 1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. WWW: http://rbelmont.mameworld.info/?page_id=163484a4a9439