games/divide-and-succeed: fix compatibility with CMake 4 PR: 297962 Reported by: arrowdaf245e5e96
Port details
games/divide-and-succeed0.9.4_1
Divide polygons into the rigth number of equal parts
- Maintainer
- amdmi3@FreeBSD.org
- Packages
- divide-and-succeed 0.9.4_1
- Upstream
- up to date
- CPE
- none, CVEs only via VuXML
- WWW
- http://projects.haxx.es/p/divide-and-succeed/
- Links
- cgit · VuXML
Unaddressed (0) · The CVE record lists this version as affected, no VuXML entry names the CVE
None. There is no CVE without a VuXML entry for this version.
VuXML only (0) · listed, port not fixed yet
None.
pkg audit reports nothing for this version.Fixed (0)
No VuXML entries for this package.
Commits (12)
games/divide-and-succeed: Fix build after CMake changes Approved by: amdmi3 Pull Request: https://github.com/freebsd/freebsd-ports/pull/530e409ae3bc6
Remove WWW entries moved into port Makefiles Commit b7f05445c00f has added WWW entries to port Makefiles based on WWW: lines in pkg-descr files. This commit removes the WWW: lines of moved-over URLs from these pkg-descr files. Approved by: portmgr (tcberner)fb16dfecae
Add WWW entries to port Makefiles It has been common practice to have one or more URLs at the end of the ports' pkg-descr files, one per line and prefixed with "WWW:". These URLs should point at a project website or other relevant resources. Access to these URLs required processing of the pkg-descr files, and they have often become stale over time. If more than one such URL was present in a pkg-descr file, only the first one was tarnsfered into the port INDEX, but for many ports only the last line did contain the port specific URL to further information. There have been several proposals to make a project URL available as a macro in the ports' Makefiles, over time. This commit implements such a proposal and moves one of the WWW: entries of each pkg-descr file into the respective port's Makefile. A heuristic attempts to identify the most relevant URL in case there is more than one WWW: entry in some pkg-descr file. URLs that are not moved into the Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr files in order to preserve them. There are 1256 ports that had no WWW: entries in pkg-descr files. These ports will not be touched in this commit. The portlint port has been adjusted to expect a WWW entry in each port Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as deprecated. Approved by: portmgr (tcberner)b7f05445c0
INSTALLS_ICONS: retire the macro and rework the related dependencies While here, make sure gtk-update-icon-cache is only on run dependency where added as a dependency Enforce gtk3 to depend on gtk-update-icon-cache (previously it was inheriting the dependency)2c672a4de9
Remove useless Created by: headers mentioning me5823922c58
Remove # $FreeBSD$ from Makefiles.305f148f48
Bump PORTREVISION for ports depending on the canonical version of GCC as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3 to GCC 9.1 under most circumstances now after revision 507371. This includes ports - with USE_GCC=yes or USE_GCC=any, - with USES=fortran, - using Mk/bsd.octave.mk which in turn features USES=fortran, and - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang, c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib plus, everything INDEX-11 shows with a dependency on lang/gcc9 now. PR: 238330ea8c8ec7da
- Add USES=compiler:c++11-lang to fix build on GCC architectures - Add USES=gnome,sdl PR: 237382 Submitted by: pkubaj@FreeBSD.orgbd93a84688
Change cmake default behaviour to outsource. Ports that build out of source now simply can use "USES=cmake" instead of "USES=cmake:outsource". Ports that fail to build out of source now need to specify "USES=cmake:insource". I tried to only set insource where explictely needed. PR: 232038 Exp-run by: antoine707c6bf295
Mark some ports failing on power64. In cases where the error message was a stub, provide a real one. While here, pet portlint. Approved by: portmgr (tier-2 blanket) Reported by: swills081beb2d38
Divide and succeed is a slicing cake game :-D You have to cut a Polygon in a specific number of equal parts using a specific number of lines. Levels consists of a list of Polygons, a number of parts and a number of slices. Maximum width allowed for a level is 600, Maximum height is 400. There is no level editor at the moment, so it's text-editor style. WWW: http://projects.haxx.es/p/divide-and-succeed/27f04138cd