games/libretro-shaders-glsl: Update to g20261023 Commit log: https://github.com/libretro/glsl-shaders/compare/f8e23ff...cba01a4 PR: 299982 Approved by: osa, vvd (Mentors, implicit)bc1635adf6
Port details
games/libretro-shaders-glsl g20261023
Collection of GLSL shaders from libretro
- Maintainer
- bsdcode@disroot.org
- Packages
- latest: g20260917, update to g20261023 not built yet
- Upstream
- up to date
- Last update
- to g20261023 · bc1635adf6
- Quarterly
- 2026Q4: g20260917
- WWW
- https://github.com/libretro/glsl-shaders
- Links
- cgit · VuXML
Unaddressed and VuXML only (0)
No unaddressed CVE and nothing reported by
pkg audit for the packaged version g20260917.Fixed (0)
No VuXML entries for this package.
Problem reports (0) · open in Bugzilla, most recently changed first
None.
Commits (14)
games/libretro-shaders-glsl: Update g20260823 => g20260917 Commit log: https://github.com/libretro/glsl-shaders/compare/4f4eb80...f8e23ff PR: 298783 Approved by: osa, vvd (Mentors, implicit)a0501df2f9
games/libretro-shaders-glsl: Update g20260603 => g20260823 Commitlog: https://github.com/libretro/glsl-shaders/compare/2b2c5ee...4f4eb80 PR: 297832 Sponsored by: UNIS Labs9a8a9f37a5
games/libretro-shaders-glsl: Update g20260505 => g20260603 Commitlog: https://github.com/libretro/glsl-shaders/compare/42fa8a9...2b2c5ee PR: 296225 Approved by: osa, vvd (Mentors, implicit)a29484d066
games/libretro-shaders-glsl: Update g20260423 => g20260505 Commitlog: https://github.com/libretro/glsl-shaders/compare/2f0979f...42fa8a9 PR: 295568 Sponsored by: UNIS Labs10e4e08400
games/libretro-shaders-glsl: update to g20260423 Commitlog: https://github.com/libretro/glsl-shaders/compare/bf52cc8...2f0979f PR: 294744 Event: Wiesbaden Hackathon 202604b7d96c503a
games/libretro-shaders-glsl: Update to g20260330 and adopt port * Adopt port * Update COMMENT and pkg-descr to point out that the shaders originate from the libretro project, but that they can also be used by other projects, e.g. ScummVM. * Use short hash for GH_TAGNAME. This follows the Porter's Handbook more closely. * Set DATADIR to its actual non-standard directory. * The shaders are architecture-independend and there's nothing to build, so set NO_ARCH and NO_BUILD. * Use COPYTREE_SHARE for installing to ensure proper file ownership and permissions, and to not require the make binary. In this case do not extract unneeded build and CI files by excluding them via EXTRACT_AFTER_ARGS. * Remove obsolete Makefile patch. Changelog: https://github.com/libretro/glsl-shaders/compare/e66776c...bf52cc8 PR: 294140f74e00447d
games/libretro-shaders-glsl: update to g20231025 PR: 2746474bd796daf9
*/*: Release ports from maintainership Maintainer releases all his ports. PR: 266871 Reported by: unrelentingtech <greg@unrelenting.technology>f57221afde
Remove WWW entries moved into port Makefiles Commit b7f05445c00f has added WWW entries to port Makefiles based on WWW: lines in pkg-descr files. This commit removes the WWW: lines of moved-over URLs from these pkg-descr files. Approved by: portmgr (tcberner)fb16dfecae
Add WWW entries to port Makefiles It has been common practice to have one or more URLs at the end of the ports' pkg-descr files, one per line and prefixed with "WWW:". These URLs should point at a project website or other relevant resources. Access to these URLs required processing of the pkg-descr files, and they have often become stale over time. If more than one such URL was present in a pkg-descr file, only the first one was tarnsfered into the port INDEX, but for many ports only the last line did contain the port specific URL to further information. There have been several proposals to make a project URL available as a macro in the ports' Makefiles, over time. This commit implements such a proposal and moves one of the WWW: entries of each pkg-descr file into the respective port's Makefile. A heuristic attempts to identify the most relevant URL in case there is more than one WWW: entry in some pkg-descr file. URLs that are not moved into the Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr files in order to preserve them. There are 1256 ports that had no WWW: entries in pkg-descr files. These ports will not be touched in this commit. The portlint port has been adjusted to expect a WWW entry in each port Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as deprecated. Approved by: portmgr (tcberner)b7f05445c0
One more small cleanup, forgotten yesterday. Reported by: lwhsucf118ccf87
Remove # $FreeBSD$ from Makefiles.305f148f48
games/retroarch: update to 1.8.5 (and add WAYLAND option, fix powerpc64, etc.) This is mostly Greg's patch, I have added the new ports to games/Makefile (missing from PR, SUBDIR+=), and fixed a few spaces-vs-TAB glitches in the makefile, and reformatted the pkg-descr, and changed libretro-shaders-slang/pkg-descr to: | Vulkan GLSL RetroArch shader system | | WWW: https://github.com/libretro/slang-shaders v1: Here's 1.8.5. v2 of 1.8.5 update: - Fixed stage-qa (python/shebangfix) - Moved fPIC from port variable to PR/patch: https://github.com/libretro/RetroArch/pull/10384 - Fixed build with security/rhash installed: https://github.com/libretro/RetroArch/pull/10382 - Fixed ifdefs to solve powerpc64 issue: https://github.com/libretro/RetroArch/pull/10383 - Made X11 an option - Added libcaca option (the build system was auto finding this for me) v3: One little revision, fixing the dependency on libwayland-egl, which has been living in wayland instead of mesa for a long time. v4: Rebased after the webcamd/v4l related update Test built in poudriere 11.3 i386 and 12.1 amd64. PR: 227345 Submitted by: Greg V <greg@unrelenting.technology> (maintainer)8165354577