CVE and update status of the FreeBSD ports tree4,526 unaddressed CVEs in 616 portsAll times are CET

Port details

graphics/sdl2_gpu0.12.0_3

Hardware-accelerated 2D graphics library

Maintainer
fuz@FreeBSD.org
Packages
sdl2_gpu 0.12.0_3
Upstream
up to date
CPE
none, CVEs only via VuXML
WWW
https://github.com/grimfang4/sdl-gpu
Links
cgit · VuXML

Unaddressed (0) · The CVE record lists this version as affected, no VuXML entry names the CVE

None. There is no CVE without a VuXML entry for this version.

VuXML only (0) · listed, port not fixed yet

None. pkg audit reports nothing for this version.

Fixed (0)

No VuXML entries for this package.

Commits (8)

Robert Clausecker (fuz) · 0.12.0_3
graphics/sdl2_gpu: fix build with cmake 4
fe42fb742f
Dima Panov (fluffy) · 0.12.0_3
graphics/sdl2_gpu: fix plist after devel/doxygen update
9d12ba27ad
Robert Clausecker (fuz) · 0.12.0_2
graphics/sdl2_gpu: rename DOCS option to DOXYGEN

This avoids having to OPTIONS_EXCLUDE the DOCS option.

Suggested by:	makc
MFH:		2026Q1
f53b9f4be9
Robert Clausecker (fuz) · 0.12.0_1
graphics/sdl2_gpu: disable DOCS option due to OOM condition in graphviz

For some reason graphviz now needs more than 20 GB to process one of
the figures in the documentation of this project.

Disable docs to avoid OOM conditions.

MFH:		2026Q1
1f4db82dbd
Robert Clausecker (fuz) · 0.12.0
graphics/sdl2_gpu: fix build with LLVM 16

Silence a warning about an incompatible function pointer type to fix
the build on 14-CURRENT.  This warning is harmless: the function pointer
takes a const argument, but was assigned to where a pointer taking an
unqualified argument was expected.

Reported by:	fallout
daafa4e5ea
Piotr Kubaj (pkubaj) · 0.12.0
graphics/sdl2_gpu: fix not renamed variables on big-endian which break build
e9355a8a6e
Robert Clausecker (fuz) · 0.12.0
graphics/sdl2_gpu: fix maintainer email

Used the wrong email address again...
3335c45418
Robert Clausecker (fuz) · 0.12.0
graphics/sdl2_gpu: Hardware-accelerated 2D graphics library

SDL_gpu, a library for making hardware-accelerated 2D graphics easy.

 - High performance (it automatically collects and submits batches
   instead of separate draw commands for each sprite and redundant
   state changes)
 - Shader API
 - Arbitrary geometry rendering (triangles)
 - Can be integrated with explicit OpenGL calls (mixed 2D and 3D)
 - Full blend state control
 - Built-in primitive shapes (points, lines, tris, rects, ellipses,
   polygons, even arcs)
 - Uses a style familiar to SDL 1.2 users
 - Compatible with either SDL 1.2 or 2.0
 - Loads BMP, TGA, and PNG files via stb-image
 - Rotates and scales about the center of images, making reasoning
   about the resulting corner coordinates more obvious (adjustable
   via anchor settings)

WWW: https://github.com/grimfang4/sdl-gpu
5e321a7bd7